194 lines
6.2 KiB
C++
194 lines
6.2 KiB
C++
/***********************************************************
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* File generated by the HALCON-Compiler hcomp version 18.05
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* Usage: Interface to C++
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*
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* Software by: MVTec Software GmbH, www.mvtec.com
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***********************************************************/
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#ifndef HCPP_HTEXTUREINSPECTIONMODEL
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#define HCPP_HTEXTUREINSPECTIONMODEL
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namespace HalconCpp
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{
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// Represents an instance of a texture model for texture inspection.
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class LIntExport HTextureInspectionModel : public HHandle
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{
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public:
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// Create an uninitialized instance
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HTextureInspectionModel():HHandle() {}
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// Copy constructor
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HTextureInspectionModel(const HTextureInspectionModel& source) : HHandle(source) {}
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// Copy constructor
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HTextureInspectionModel(const HHandle& handle);
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// Create HTextureInspectionModel from handle, taking ownership
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explicit HTextureInspectionModel(Hlong handle);
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bool operator==(const HHandle& obj) const
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{
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return HHandleBase::operator==(obj);
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}
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bool operator!=(const HHandle& obj) const
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{
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return HHandleBase::operator!=(obj);
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}
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protected:
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// Verify matching semantic type ('texture_inspection_model')!
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virtual void AssertType(Hphandle handle) const;
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public:
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// Deep copy of all data represented by this object instance
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HTextureInspectionModel Clone() const;
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/*****************************************************************************
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* Operator-based class constructors
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*****************************************************************************/
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// create_texture_inspection_model: Create a texture inspection model.
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explicit HTextureInspectionModel(const HString& ModelType);
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// create_texture_inspection_model: Create a texture inspection model.
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explicit HTextureInspectionModel(const char* ModelType);
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/***************************************************************************
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* Operators *
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***************************************************************************/
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// Add training images to the texture inspection model.
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HTuple AddTextureInspectionModelImage(const HImage& Image) const;
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// Inspection of the texture within an image.
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HRegion ApplyTextureInspectionModel(const HImage& Image, HTextureInspectionResult* TextureInspectionResultID) const;
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// Clear a texture inspection model and free the allocated memory.
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static void ClearTextureInspectionModel(const HTextureInspectionModelArray& TextureInspectionModel);
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// Clear a texture inspection model and free the allocated memory.
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void ClearTextureInspectionModel() const;
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// Create a texture inspection model.
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void CreateTextureInspectionModel(const HString& ModelType);
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// Create a texture inspection model.
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void CreateTextureInspectionModel(const char* ModelType);
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// Deserialize a serialized texture inspection model.
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void DeserializeTextureInspectionModel(const HSerializedItem& SerializedItemHandle);
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// Get the training images contained in a texture inspection model.
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HImage GetTextureInspectionModelImage() const;
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// Query parameters of a texture inspection model.
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HTuple GetTextureInspectionModelParam(const HTuple& GenParamName) const;
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// Query parameters of a texture inspection model.
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HTuple GetTextureInspectionModelParam(const HString& GenParamName) const;
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// Query parameters of a texture inspection model.
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HTuple GetTextureInspectionModelParam(const char* GenParamName) const;
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// Read a texture inspection model from a file.
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void ReadTextureInspectionModel(const HString& FileName);
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// Read a texture inspection model from a file.
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void ReadTextureInspectionModel(const char* FileName);
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// Clear all or a user-defined subset of the images of a texture inspection model.
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static HTuple RemoveTextureInspectionModelImage(const HTextureInspectionModelArray& TextureInspectionModel, const HTuple& Indices);
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// Clear all or a user-defined subset of the images of a texture inspection model.
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HTuple RemoveTextureInspectionModelImage(const HTuple& Indices) const;
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// Serialize a texture inspection model.
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HSerializedItem SerializeTextureInspectionModel() const;
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// Set parameters of a texture inspection model.
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void SetTextureInspectionModelParam(const HTuple& GenParamName, const HTuple& GenParamValue) const;
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// Set parameters of a texture inspection model.
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void SetTextureInspectionModelParam(const HString& GenParamName, Hlong GenParamValue) const;
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// Set parameters of a texture inspection model.
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void SetTextureInspectionModelParam(const char* GenParamName, Hlong GenParamValue) const;
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// Train a texture inspection model.
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void TrainTextureInspectionModel() const;
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// Write a texture inspection model to a file.
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void WriteTextureInspectionModel(const HString& FileName) const;
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// Write a texture inspection model to a file.
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void WriteTextureInspectionModel(const char* FileName) const;
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};
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// forward declarations and types for internal array implementation
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template<class T> class HSmartPtr;
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template<class T> class HHandleBaseArrayRef;
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typedef HHandleBaseArrayRef<HTextureInspectionModel> HTextureInspectionModelArrayRef;
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typedef HSmartPtr< HTextureInspectionModelArrayRef > HTextureInspectionModelArrayPtr;
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// Represents multiple tool instances
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class LIntExport HTextureInspectionModelArray : public HHandleBaseArray
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{
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public:
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// Create empty array
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HTextureInspectionModelArray();
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// Create array from native array of tool instances
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HTextureInspectionModelArray(HTextureInspectionModel* classes, Hlong length);
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// Copy constructor
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HTextureInspectionModelArray(const HTextureInspectionModelArray &tool_array);
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// Destructor
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virtual ~HTextureInspectionModelArray();
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// Assignment operator
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HTextureInspectionModelArray &operator=(const HTextureInspectionModelArray &tool_array);
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// Clears array and all tool instances
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virtual void Clear();
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// Get array of native tool instances
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const HTextureInspectionModel* Tools() const;
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// Get number of tools
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virtual Hlong Length() const;
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// Create tool array from tuple of handles
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virtual void SetFromTuple(const HTuple& handles);
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// Get tuple of handles for tool array
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virtual HTuple ConvertToTuple() const;
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protected:
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// Smart pointer to internal data container
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HTextureInspectionModelArrayPtr *mArrayPtr;
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};
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}
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#endif
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