73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef QT3DANIMATION_QANIMATIONCONTROLLER_H
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#define QT3DANIMATION_QANIMATIONCONTROLLER_H
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#include <Qt3DAnimation/qkeyframeanimation.h>
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#include <Qt3DAnimation/qanimationgroup.h>
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#include <Qt3DCore/qentity.h>
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#include <Qt3DAnimation/qt3danimation_global.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DAnimation {
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class QAnimationControllerPrivate;
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class Q_3DANIMATIONSHARED_EXPORT QAnimationController : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(int activeAnimationGroup READ activeAnimationGroup WRITE setActiveAnimationGroup NOTIFY activeAnimationGroupChanged)
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Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged)
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Q_PROPERTY(float positionScale READ positionScale WRITE setPositionScale NOTIFY positionScaleChanged)
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Q_PROPERTY(float positionOffset READ positionOffset WRITE setPositionOffset NOTIFY positionOffsetChanged)
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Q_PROPERTY(Qt3DCore::QEntity *entity READ entity WRITE setEntity NOTIFY entityChanged)
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Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged)
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public:
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QAnimationController(QObject *parent = nullptr);
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QList<Qt3DAnimation::QAnimationGroup *> animationGroupList();
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int activeAnimationGroup() const;
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float position() const;
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float positionScale() const;
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float positionOffset() const;
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Qt3DCore::QEntity *entity() const;
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bool recursive() const;
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void setAnimationGroups(const QList<Qt3DAnimation::QAnimationGroup *> &animationGroups);
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void addAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups);
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void removeAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups);
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Q_INVOKABLE int getAnimationIndex(const QString &name) const;
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Q_INVOKABLE Qt3DAnimation::QAnimationGroup *getGroup(int index) const;
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public Q_SLOTS:
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void setActiveAnimationGroup(int index);
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void setPosition(float position);
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void setPositionScale(float scale);
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void setPositionOffset(float offset);
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void setEntity(Qt3DCore::QEntity *entity);
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void setRecursive(bool recursive);
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Q_SIGNALS:
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void activeAnimationGroupChanged(int index);
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void positionChanged(float position);
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void positionScaleChanged(float scale);
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void positionOffsetChanged(float offset);
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void entityChanged(Qt3DCore::QEntity *entity);
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void recursiveChanged(bool recursive);
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private:
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Q_DECLARE_PRIVATE(QAnimationController)
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};
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} // Qt3DAnimation
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QT_END_NAMESPACE
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#endif // QT3DANIMATION_QANIMATIONCONTROLLER_H
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