94 lines
5.0 KiB
C++
94 lines
5.0 KiB
C++
// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_H
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#define QT3DRENDER_QSHADERPROGRAMBUILDER_H
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#include <Qt3DCore/qnode.h>
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#include <Qt3DRender/qt3drender_global.h>
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#include <Qt3DRender/qshaderprogram.h>
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#include <QtCore/qurl.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DRender {
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class QShaderProgramBuilderPrivate;
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class Q_3DRENDERSHARED_EXPORT QShaderProgramBuilder : public Qt3DCore::QNode
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{
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Q_OBJECT
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Q_PROPERTY(Qt3DRender::QShaderProgram* shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged)
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Q_PROPERTY(QStringList enabledLayers READ enabledLayers WRITE setEnabledLayers NOTIFY enabledLayersChanged)
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Q_PROPERTY(QUrl vertexShaderGraph READ vertexShaderGraph WRITE setVertexShaderGraph NOTIFY vertexShaderGraphChanged)
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Q_PROPERTY(QUrl tessellationControlShaderGraph READ tessellationControlShaderGraph WRITE setTessellationControlShaderGraph NOTIFY tessellationControlShaderGraphChanged)
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Q_PROPERTY(QUrl tessellationEvaluationShaderGraph READ tessellationEvaluationShaderGraph WRITE setTessellationEvaluationShaderGraph NOTIFY tessellationEvaluationShaderGraphChanged)
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Q_PROPERTY(QUrl geometryShaderGraph READ geometryShaderGraph WRITE setGeometryShaderGraph NOTIFY geometryShaderGraphChanged)
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Q_PROPERTY(QUrl fragmentShaderGraph READ fragmentShaderGraph WRITE setFragmentShaderGraph NOTIFY fragmentShaderGraphChanged)
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Q_PROPERTY(QUrl computeShaderGraph READ computeShaderGraph WRITE setComputeShaderGraph NOTIFY computeShaderGraphChanged)
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Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode NOTIFY vertexShaderCodeChanged REVISION(2, 13))
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Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged REVISION(2, 13))
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Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged REVISION(2, 13))
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Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode NOTIFY geometryShaderCodeChanged REVISION(2, 13))
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Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION(2, 13))
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Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode NOTIFY computeShaderCodeChanged REVISION(2, 13))
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public:
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explicit QShaderProgramBuilder(Qt3DCore::QNode *parent = nullptr);
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~QShaderProgramBuilder();
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QShaderProgram *shaderProgram() const;
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QStringList enabledLayers() const;
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QUrl vertexShaderGraph() const;
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QUrl tessellationControlShaderGraph() const;
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QUrl tessellationEvaluationShaderGraph() const;
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QUrl geometryShaderGraph() const;
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QUrl fragmentShaderGraph() const;
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QUrl computeShaderGraph() const;
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QByteArray vertexShaderCode() const;
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QByteArray tessellationControlShaderCode() const;
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QByteArray tessellationEvaluationShaderCode() const;
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QByteArray geometryShaderCode() const;
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QByteArray fragmentShaderCode() const;
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QByteArray computeShaderCode() const;
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public Q_SLOTS:
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void setShaderProgram(Qt3DRender::QShaderProgram *program);
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void setEnabledLayers(const QStringList &layers);
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void setVertexShaderGraph(const QUrl &vertexShaderGraph);
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void setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph);
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void setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph);
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void setGeometryShaderGraph(const QUrl &geometryShaderGraph);
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void setFragmentShaderGraph(const QUrl &fragmentShaderGraph);
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void setComputeShaderGraph(const QUrl &computeShaderGraph);
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Q_SIGNALS:
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void shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram);
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void enabledLayersChanged(const QStringList &layers);
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void vertexShaderGraphChanged(const QUrl &vertexShaderGraph);
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void tessellationControlShaderGraphChanged(const QUrl &tessellationControlShaderGraph);
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void tessellationEvaluationShaderGraphChanged(const QUrl &tessellationEvaluationShaderGraph);
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void geometryShaderGraphChanged(const QUrl &geometryShaderGraph);
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void fragmentShaderGraphChanged(const QUrl &fragmentShaderGraph);
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void computeShaderGraphChanged(const QUrl &computeShaderGraph);
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Q_REVISION(13) void vertexShaderCodeChanged(const QByteArray &vertexShaderCode);
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Q_REVISION(13) void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode);
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Q_REVISION(13) void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode);
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Q_REVISION(13) void geometryShaderCodeChanged(const QByteArray &geometryShaderCode);
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Q_REVISION(13) void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode);
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Q_REVISION(13) void computeShaderCodeChanged(const QByteArray &computeShaderCode);
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protected:
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explicit QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, Qt3DCore::QNode *parent = nullptr);
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private:
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Q_DECLARE_PRIVATE(QShaderProgramBuilder)
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};
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}
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QT_END_NAMESPACE
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#endif // QT3DRENDER_QSHADERPROGRAMBUILDER_H
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