204 lines
7.2 KiB
C++
204 lines
7.2 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef QTIMER_H
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#define QTIMER_H
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#include <QtCore/qglobal.h>
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#ifndef QT_NO_QOBJECT
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#include <QtCore/qbasictimer.h> // conceptual inheritance
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#include <QtCore/qobject.h>
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#include <chrono>
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QT_BEGIN_NAMESPACE
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class QTimerPrivate;
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class Q_CORE_EXPORT QTimer : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(bool singleShot READ isSingleShot WRITE setSingleShot BINDABLE bindableSingleShot)
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Q_PROPERTY(int interval READ interval WRITE setInterval BINDABLE bindableInterval)
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Q_PROPERTY(int remainingTime READ remainingTime)
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Q_PROPERTY(Qt::TimerType timerType READ timerType WRITE setTimerType BINDABLE bindableTimerType)
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Q_PROPERTY(bool active READ isActive STORED false BINDABLE bindableActive)
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public:
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explicit QTimer(QObject *parent = nullptr);
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~QTimer();
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bool isActive() const;
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QBindable<bool> bindableActive();
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int timerId() const;
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Qt::TimerId id() const;
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void setInterval(int msec);
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int interval() const;
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QBindable<int> bindableInterval();
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int remainingTime() const;
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void setTimerType(Qt::TimerType atype);
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Qt::TimerType timerType() const;
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QBindable<Qt::TimerType> bindableTimerType();
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void setSingleShot(bool singleShot);
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bool isSingleShot() const;
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QBindable<bool> bindableSingleShot();
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QT_CORE_INLINE_SINCE(6, 8)
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static void singleShot(int msec, const QObject *receiver, const char *member);
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QT_CORE_INLINE_SINCE(6, 8)
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static void singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member);
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// singleShot with context
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#ifdef Q_QDOC
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template <typename Duration, typename Functor>
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static inline void singleShot(Duration interval, const QObject *receiver, Functor &&slot);
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template <typename Duration, typename Functor>
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static inline void singleShot(Duration interval, Qt::TimerType timerType,
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const QObject *receiver, Functor &&slot);
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#else
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template <typename Duration, typename Functor>
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static inline void singleShot(Duration interval,
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const typename QtPrivate::ContextTypeForFunctor<Functor>::ContextType *receiver,
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Functor &&slot)
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{
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singleShot(interval, defaultTypeFor(interval), receiver, std::forward<Functor>(slot));
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}
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template <typename Duration, typename Functor>
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static inline void singleShot(Duration interval, Qt::TimerType timerType,
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const typename QtPrivate::ContextTypeForFunctor<Functor>::ContextType *receiver,
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Functor &&slot)
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{
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using Prototype = void(*)();
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singleShotImpl(interval, timerType, receiver,
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QtPrivate::makeCallableObject<Prototype>(std::forward<Functor>(slot)));
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}
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#endif
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// singleShot without context
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template <typename Duration, typename Functor>
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static inline void singleShot(Duration interval, Functor &&slot)
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{
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singleShot(interval, defaultTypeFor(interval), nullptr, std::forward<Functor>(slot));
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}
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template <typename Duration, typename Functor>
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static inline void singleShot(Duration interval, Qt::TimerType timerType, Functor &&slot)
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{
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singleShot(interval, timerType, nullptr, std::forward<Functor>(slot));
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}
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#ifdef Q_QDOC
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template <typename Functor>
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QMetaObject::Connection callOnTimeout(Functor &&slot);
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template <typename Functor>
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QMetaObject::Connection callOnTimeout(const QObject *context, Functor &&slot, Qt::ConnectionType connectionType = Qt::AutoConnection);
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#else
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template <typename ... Args>
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QMetaObject::Connection callOnTimeout(Args && ...args)
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{
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return QObject::connect(this, &QTimer::timeout, std::forward<Args>(args)... );
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}
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#endif
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public Q_SLOTS:
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void start(int msec);
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void start();
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void stop();
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Q_SIGNALS:
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void timeout(QPrivateSignal);
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public:
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void setInterval(std::chrono::milliseconds value);
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std::chrono::milliseconds intervalAsDuration() const
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{
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return std::chrono::milliseconds(interval());
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}
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std::chrono::milliseconds remainingTimeAsDuration() const
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{
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return std::chrono::milliseconds(remainingTime());
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}
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#if QT_CORE_REMOVED_SINCE(6, 8)
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static void singleShot(std::chrono::milliseconds value, const QObject *receiver, const char *member)
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{
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singleShot(value, defaultTypeFor(value), receiver, member);
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}
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static void singleShot(std::chrono::milliseconds interval, Qt::TimerType timerType,
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const QObject *receiver, const char *member);
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#endif // QT_CORE_REMOVED_SINCE(6, 8)
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static void singleShot(std::chrono::nanoseconds value, const QObject *receiver, const char *member)
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{
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singleShot(value, defaultTypeFor(value), receiver, member);
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}
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static void singleShot(std::chrono::nanoseconds interval, Qt::TimerType timerType,
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const QObject *receiver, const char *member);
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void start(std::chrono::milliseconds value);
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protected:
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void timerEvent(QTimerEvent *) override;
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private:
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Q_DISABLE_COPY(QTimer)
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Q_DECLARE_PRIVATE(QTimer)
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friend class QChronoTimer;
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static std::chrono::nanoseconds from_msecs(std::chrono::milliseconds);
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inline int startTimer(int){ return -1;}
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inline void killTimer(int){}
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static constexpr Qt::TimerType defaultTypeFor(int msecs) noexcept
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{ return defaultTypeFor(std::chrono::milliseconds{msecs}); }
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static constexpr Qt::TimerType defaultTypeFor(std::chrono::nanoseconds interval) noexcept
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{
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// coarse timers are worst in their first firing
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// so we prefer a high precision timer for something that happens only once
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// unless the timeout is too big, in which case we go for coarse anyway
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using namespace std::chrono_literals;
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return interval >= 2s ? Qt::CoarseTimer : Qt::PreciseTimer;
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}
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QT_CORE_INLINE_SINCE(6, 8)
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static void singleShotImpl(int msec, Qt::TimerType timerType,
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const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj);
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#if QT_CORE_REMOVED_SINCE(6, 8)
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static void singleShotImpl(std::chrono::milliseconds interval, Qt::TimerType timerType,
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const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj);
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#endif
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static void singleShotImpl(std::chrono::nanoseconds interval, Qt::TimerType timerType,
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const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj);
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};
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#if QT_CORE_INLINE_IMPL_SINCE(6, 8)
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void QTimer::singleShot(int msec, const QObject *receiver, const char *member)
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{ singleShot(std::chrono::milliseconds{msec}, receiver, member); }
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void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver,
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const char *member)
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{ singleShot(std::chrono::milliseconds{msec}, timerType, receiver, member); }
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void QTimer::singleShotImpl(int msec, Qt::TimerType timerType,
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const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj)
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{
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singleShotImpl(std::chrono::milliseconds{msec}, timerType, receiver, slotObj);
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}
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#endif
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QT_END_NAMESPACE
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#endif // QT_NO_QOBJECT
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#endif // QTIMER_H
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