134 lines
5.6 KiB
C++
134 lines
5.6 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#ifndef QCUSTOM3DVOLUME_H
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#define QCUSTOM3DVOLUME_H
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#include <QtDataVisualization/qdatavisualizationglobal.h>
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#include <QtDataVisualization/QCustom3DItem>
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#include <QtGui/QColor>
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#include <QtGui/QImage>
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QT_BEGIN_NAMESPACE
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class QCustom3DVolumePrivate;
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class Q_DATAVISUALIZATION_EXPORT QCustom3DVolume : public QCustom3DItem
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{
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Q_OBJECT
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Q_PROPERTY(int textureWidth READ textureWidth WRITE setTextureWidth NOTIFY textureWidthChanged)
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Q_PROPERTY(int textureHeight READ textureHeight WRITE setTextureHeight NOTIFY textureHeightChanged)
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Q_PROPERTY(int textureDepth READ textureDepth WRITE setTextureDepth NOTIFY textureDepthChanged)
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Q_PROPERTY(int sliceIndexX READ sliceIndexX WRITE setSliceIndexX NOTIFY sliceIndexXChanged)
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Q_PROPERTY(int sliceIndexY READ sliceIndexY WRITE setSliceIndexY NOTIFY sliceIndexYChanged)
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Q_PROPERTY(int sliceIndexZ READ sliceIndexZ WRITE setSliceIndexZ NOTIFY sliceIndexZChanged)
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Q_PROPERTY(QList<QRgb> colorTable READ colorTable WRITE setColorTable NOTIFY colorTableChanged)
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Q_PROPERTY(QList<uchar> *textureData READ textureData WRITE setTextureData NOTIFY
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textureDataChanged)
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Q_PROPERTY(float alphaMultiplier READ alphaMultiplier WRITE setAlphaMultiplier NOTIFY alphaMultiplierChanged)
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Q_PROPERTY(bool preserveOpacity READ preserveOpacity WRITE setPreserveOpacity NOTIFY preserveOpacityChanged)
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Q_PROPERTY(bool useHighDefShader READ useHighDefShader WRITE setUseHighDefShader NOTIFY useHighDefShaderChanged)
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Q_PROPERTY(bool drawSlices READ drawSlices WRITE setDrawSlices NOTIFY drawSlicesChanged)
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Q_PROPERTY(bool drawSliceFrames READ drawSliceFrames WRITE setDrawSliceFrames NOTIFY drawSliceFramesChanged)
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Q_PROPERTY(QColor sliceFrameColor READ sliceFrameColor WRITE setSliceFrameColor NOTIFY sliceFrameColorChanged)
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Q_PROPERTY(QVector3D sliceFrameWidths READ sliceFrameWidths WRITE setSliceFrameWidths NOTIFY sliceFrameWidthsChanged)
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Q_PROPERTY(QVector3D sliceFrameGaps READ sliceFrameGaps WRITE setSliceFrameGaps NOTIFY sliceFrameGapsChanged)
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Q_PROPERTY(QVector3D sliceFrameThicknesses READ sliceFrameThicknesses WRITE setSliceFrameThicknesses NOTIFY sliceFrameThicknessesChanged)
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public:
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explicit QCustom3DVolume(QObject *parent = nullptr);
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explicit QCustom3DVolume(const QVector3D &position, const QVector3D &scaling,
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const QQuaternion &rotation, int textureWidth, int textureHeight,
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int textureDepth, QList<uchar> *textureData,
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QImage::Format textureFormat, const QList<QRgb> &colorTable,
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QObject *parent = nullptr);
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virtual ~QCustom3DVolume();
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void setTextureWidth(int value);
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int textureWidth() const;
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void setTextureHeight(int value);
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int textureHeight() const;
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void setTextureDepth(int value);
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int textureDepth() const;
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void setTextureDimensions(int width, int height, int depth);
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int textureDataWidth() const;
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void setSliceIndexX(int value);
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int sliceIndexX() const;
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void setSliceIndexY(int value);
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int sliceIndexY() const;
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void setSliceIndexZ(int value);
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int sliceIndexZ() const;
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void setSliceIndices(int x, int y, int z);
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void setColorTable(const QList<QRgb> &colors);
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QList<QRgb> colorTable() const;
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void setTextureData(QList<uchar> *data);
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QList<uchar> *createTextureData(const QList<QImage *> &images);
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QList<uchar> *textureData() const;
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void setSubTextureData(Qt::Axis axis, int index, const uchar *data);
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void setSubTextureData(Qt::Axis axis, int index, const QImage &image);
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void setTextureFormat(QImage::Format format);
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QImage::Format textureFormat() const;
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void setAlphaMultiplier(float mult);
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float alphaMultiplier() const;
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void setPreserveOpacity(bool enable);
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bool preserveOpacity() const;
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void setUseHighDefShader(bool enable);
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bool useHighDefShader() const;
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void setDrawSlices(bool enable);
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bool drawSlices() const;
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void setDrawSliceFrames(bool enable);
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bool drawSliceFrames() const;
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void setSliceFrameColor(const QColor &color);
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QColor sliceFrameColor() const;
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void setSliceFrameWidths(const QVector3D &values);
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QVector3D sliceFrameWidths() const;
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void setSliceFrameGaps(const QVector3D &values);
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QVector3D sliceFrameGaps() const;
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void setSliceFrameThicknesses(const QVector3D &values);
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QVector3D sliceFrameThicknesses() const;
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QImage renderSlice(Qt::Axis axis, int index);
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Q_SIGNALS:
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void textureWidthChanged(int value);
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void textureHeightChanged(int value);
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void textureDepthChanged(int value);
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void sliceIndexXChanged(int value);
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void sliceIndexYChanged(int value);
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void sliceIndexZChanged(int value);
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void colorTableChanged();
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void textureDataChanged(QList<uchar> *data);
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void textureFormatChanged(QImage::Format format);
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void alphaMultiplierChanged(float mult);
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void preserveOpacityChanged(bool enabled);
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void useHighDefShaderChanged(bool enabled);
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void drawSlicesChanged(bool enabled);
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void drawSliceFramesChanged(bool enabled);
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void sliceFrameColorChanged(const QColor &color);
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void sliceFrameWidthsChanged(const QVector3D &values);
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void sliceFrameGapsChanged(const QVector3D &values);
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void sliceFrameThicknessesChanged(const QVector3D &values);
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protected:
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QCustom3DVolumePrivate *dptr();
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const QCustom3DVolumePrivate *dptrc() const;
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private:
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Q_DISABLE_COPY(QCustom3DVolume)
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friend class Abstract3DRenderer;
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};
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QT_END_NAMESPACE
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#endif
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