[/Script/Engine.CollisionProfile] +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/IRONSPORE/Maps/L_Hangar.L_Hangar LocalMapOptions= TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Script/UEAdapter.IronsGameInstance GameDefaultMap=/Game/IRONSPORE/Maps/L_Hangar.L_Hangar ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Script/ueRouge.IronsGameMode GlobalDefaultServerGameMode=None [/Script/Engine.RendererSettings] r.ReflectionMethod=1 r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.Mobile.EnableNoPrecomputedLightingCSMShader=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true r.Shadow.Virtual.Enable=1 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LightUnits=2 r.AllowStaticLighting=False RedChromaticityCoordinate=(X=0.640000,Y=0.330000) GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) WorkingColorSpaceChoice=sRGB r.LegacyLuminanceFactors=False r.Lumen.ScreenTracingSource=0 r.FirstPerson.SelfShadow=1 r.SkinCache.CompileShaders=True r.SkinCache.CompileShaders=True r.RayTracing=False r.RayTracing.RayTracingProxies.ProjectEnabled=True r.RayTracing.RayTracingProxies.ProjectEnabled=True r.Substrate=True r.Substrate=False r.Refraction.Blur=False r.Lumen.HardwareRayTracing=False r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False r.ReflectionCaptureResolution=512 r.Lumen.TraceMeshSDFs=0 r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False r.DistanceFields.DefaultVoxelDensity=0.200000 r.Lumen.HardwareRayTracing.LightingMode=0 r.Substrate.ProjectGBufferFormat=0 [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=EHardwareClass::Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=EGraphicsPreset::Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.Engine] NearClipPlane=5.000000 +ActiveGameNameRedirects=(OldGameName="UEIntro",NewGameName="/Script/ueRouge") +ActiveGameNameRedirects=(OldGameName="/Script/UEIntro",NewGameName="/Script/ueRouge") +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/FirstTemplate") +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/FirstTemplate") [/Script/AIModule.AISystem] bForgetStaleActors=True [/Script/Engine.UserInterfaceSettings] UIScaleRule=ShortestSide