[/Script/EngineSettings.GeneralProjectSettings] ProjectID=F52E421C4BD006FE53164BAB2B05F455 ProjectName=IRONSPORE ProjectDisplayedTitle=NSLOCTEXT("IRONSPORE", "Title", "IRONSPORE") Description=Mech extraction prototype powered by independent gameFramework [ConsoleVariables] CommonUI.CheckKeyboardFocusAndParentage=1 CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1 CommonUI.FallbackToDesiredOnAutoRestoreFailure=1 [/Script/Engine.AssetManagerSettings] -PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) -PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown)) ; Required by the editor MCP GameFeatures toolset; the packaged game does not load this editor dependency. +PrimaryAssetTypesToScan=(PrimaryAssetType="GameFeatureData",AssetBaseClass="/Script/GameFeatures.GameFeatureData",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook)) bOnlyCookProductionAssets=False bShouldManagerDetermineTypeAndName=False bShouldGuessTypeAndNameInEditor=True bShouldAcquireMissingChunksOnLoad=False bShouldWarnAboutInvalidAssets=True MetaDataTagsForAssetRegistry=() [/Script/UnrealEd.ProjectPackagingSettings] BuildConfiguration=PPBC_Development bUsePakFile=True bUseIoStore=True bCookAll=False +MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_Hangar") +MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_TrainingRange") +MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_Warzone") +DirectoriesToAlwaysCook=(Path="/Game/IRONSPORE") +DirectoriesToAlwaysStageAsNonUFS=(Path="IRONSPORE/Raw")