using UnrealBuildTool; public class IronsEditor : ModuleRules { public IronsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage=PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange(new[]{"Core","CoreUObject","Engine","UnrealEd","AssetTools","AssetRegistry","Kismet","KismetCompiler","UMG","UMGEditor","ToolsetRegistry","UEAdapter","GameFrameworkExternal","ueRouge","Json","MaterialEditor"}); } }