using UnrealBuildTool; public class UEAdapter : ModuleRules { public UEAdapter(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "GameFrameworkExternal" }); PrivateDependencyModuleNames.AddRange(new[] { "Json", "JsonUtilities", "RHI", "RenderCore" }); } }