using UnrealBuildTool; public class ueRougeEditorTarget : TargetRules { public ueRougeEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; CppStandard = CppStandardVersion.Cpp20; ExtraModuleNames.AddRange(new[] { "ueRouge", "UEAdapter", "IronsEditor" }); } }