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rougeGame/.gitattributes

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* text=auto eol=lf
*.bat text eol=crlf
*.cmd text eol=crlf
# Preserve archived originals, imported assets, licenses and QA evidence byte for byte.
/SourceAssets/** -text
/Content/** -text
/gameFramework/third_party/** -text
/Docs/Production/Licenses/** -text
/Docs/QA/** -text
# Keep whitespace from upstream originals and license texts unchanged.
/SourceAssets/** -whitespace
/gameFramework/third_party/** -whitespace
/Docs/Production/Licenses/** -whitespace
/Content/IRONSPORE/Raw/*-MIT.txt -whitespace
*.uasset binary
*.umap binary
*.blend binary
*.fbx binary
*.png binary
*.jpg binary
*.jpeg binary
*.ttf binary
*.otf binary
*.wav binary
*.whl binary
*.xz binary
*.zip binary