using UnityEngine; namespace Ironspore { [CreateAssetMenu(menuName = "Ironspore/Equipment")] public sealed class EquipmentDefinition : ScriptableObject { public string id; public string displayName; public string LocalizedName => GameLocalization.Text("equipment." + id + ".name"); public int slot; public float mass = 2; public float power = 2; public float damage = 15; public float fireRate = 6; public float speedFactor = 1; public bool guided; } }