[{"tool":"execute_code","arguments":{"action":"execute","code":"var d=Ironspore.GameSession.Active.GetComponent(); var e=UnityEngine.UIElements.UQueryExtensions.Q(d.rootVisualElement,null,\"crosshair\"); return new { bounds=e.worldBound.ToString(), parent=e.parent.worldBound.ToString(), visible=e.visible, childBounds=e[0].worldBound.ToString(), color=e[0].resolvedStyle.backgroundColor.ToString() };"}}]