* text=auto # Unity text assets and source stay consistent across Windows and other editors. *.cs text eol=lf *.py text eol=lf *.json text eol=lf *.asmdef text eol=lf *.inputactions text eol=lf *.meta text eol=lf *.unity text eol=lf *.prefab text eol=lf *.asset text eol=lf *.mat text eol=lf *.uss text eol=lf *.tss text eol=lf *.md text eol=lf *.txt text eol=lf .editorconfig text eol=lf .gitignore text eol=lf .gitattributes text eol=lf .vsconfig text eol=lf # Unity writes a trailing space after empty serialized YAML values. *.meta whitespace=-blank-at-eol *.unity whitespace=-blank-at-eol *.prefab whitespace=-blank-at-eol *.asset whitespace=-blank-at-eol *.mat whitespace=-blank-at-eol # Models, editable Blender sources, fonts and QA images are binary assets. *.fbx binary *.blend binary *.ttf binary *.otf binary *.png binary