{ "entries": [ { "key": "range.choose", "value": "Left: targets. Right: timed gates. Beyond the targets: salvage." }, { "key": "range.start", "value": "01 / START" }, { "key": "range.upper", "value": "02 / RAMP" }, { "key": "range.landing", "value": "BRAKE HERE" }, { "key": "range.gallery", "value": "TARGET RANGE" }, { "key": "range.salvage", "value": "SALVAGE BAY" }, { "key": "range.material", "value": "MATERIALS" }, { "key": "range.parts", "value": "FIELD PARTS" }, { "key": "range.targetGuide", "value": "Hit both targets. Hits: {0}. Use the reset desk to retry." }, { "key": "range.brake", "value": "Stop inside the stripes at the far end of the platform." }, { "key": "range.finish", "value": "Course time: {0:F1} s. Cross the start gate again to retry." }, { "key": "range.recoveryGuide", "value": "Search a case [{0}], select cargo [{1}], then stop and hold [{2}] to send." }, { "key": "range.recoverySent", "value": "Cargo sent. Call the transport at the orange pad [{0}]." }, { "key": "range.board", "value": "Transport ready. Board at the orange pad [{0}]." }, { "key": "range.reset", "value": "Reset drills [{0}]" }, { "key": "range.gate", "value": "Gate cleared. Follow the lane." }, { "key": "range.hit", "value": "Target hits: {0}" }, { "key": "range.ready", "value": "Training equipment reset." }, { "key": "ui.home.subtitle", "value": "MECH RECOVERY OPERATIONS" }, { "key": "ui.home.loadout", "value": "STARTING LOADOUT" }, { "key": "ui.slot.0", "value": "PRIMARY" }, { "key": "ui.slot.1", "value": "SECONDARY" }, { "key": "ui.slot.2", "value": "PROPULSION" }, { "key": "ui.slot.3", "value": "DEFENSE" }, { "key": "ui.home.part", "value": "{0} / {1} [{2} M / {3} P]" }, { "key": "ui.home.budget", "value": "MASS {0} / {1} POWER {2} / {3}" }, { "key": "ui.home.deploy", "value": "DEPLOY SORTIE" }, { "key": "ui.home.range", "value": "DRIVING RANGE" }, { "key": "ui.home.resume", "value": "RESUME SORTIE" }, { "key": "ui.home.locked", "value": "Selected gear is out of stock. Standard slots can use loaners. All models are available in the range." }, { "key": "ui.home.moveHint", "value": "{0} move / mouse aim / {1} perspective / {2} boost / {3} jump & lift" }, { "key": "ui.home.fireHint", "value": "{0} primary / {1} precision aim / {2} secondary / {3} shield / {4} interact" }, { "key": "ui.home.inventory", "value": "HANGAR INVENTORY" }, { "key": "ui.home.stock", "value": "ALLOY {0} CELLS {1} SCHEMATICS {2} EXTRACTIONS {3} ROUTES CLEARED {4}" }, { "key": "ui.home.researched", "value": "{0} / RESEARCHED" }, { "key": "ui.home.research", "value": "{0} / RESEARCH: 2 ALLOY + 1 CELL" }, { "key": "ui.home.quit", "value": "QUIT" }, { "key": "ui.home.language", "value": "语言 / Language · {0}" }, { "key": "ui.home.languageHelp", "value": "Choose language" }, { "key": "ui.language.current", "value": "{0} / Selected" }, { "key": "ui.hud.operation", "value": "CURRENT OPERATION" }, { "key": "ui.hud.armor", "value": "ARMOR {0}" }, { "key": "ui.hud.energy", "value": "ENERGY {0}" }, { "key": "ui.hud.shield", "value": "SHIELD ACTIVE" }, { "key": "ui.hud.podUsed", "value": "POD USED / 1 OF 1" }, { "key": "ui.hud.podPreparing", "value": "PREPARING POD..." }, { "key": "ui.hud.podReady", "value": "POD READY / {0} SELECT CARGO" }, { "key": "ui.hud.hint", "value": "{0} VIEW {1} BOOST {2} LIFT {3} SECONDARY {4} SHIELD {5} INTERACT {6} CARGO HOLD {7} SEND POD {8} PAUSE" }, { "key": "ui.hud.zone", "value": "ZONE {0} / 5" }, { "key": "ui.hud.status", "value": "{0} {1}" }, { "key": "ui.hud.complete", "value": "MISSION COMPLETE / bring your cargo to extraction" }, { "key": "ui.hud.boss", "value": "Defeat the Overseer" }, { "key": "ui.hud.escort", "value": "Escort the engineering crawler to the far gate" }, { "key": "ui.hud.routeOpen", "value": "Route unlocked / search, extract or proceed" }, { "key": "ui.hud.objective", "value": "Recover navigation data at the relay" }, { "key": "ui.hud.cockpit", "value": "COCKPIT" }, { "key": "ui.hud.shoulder", "value": "SHOULDER" }, { "key": "ui.hud.telemetry", "value": "{0}\n{1} / {2}\nCARGO {3} / 16\n{4}" }, { "key": "ui.hud.transportReady", "value": "TRANSPORT READY / BOARD AT PAD" }, { "key": "ui.hud.transportEta", "value": "TRANSPORT ETA {0}s" }, { "key": "ui.hud.extractionAvailable", "value": "EXTRACTION AVAILABLE / ORANGE PAD" }, { "key": "ui.cargo.title", "value": "Cargo and ejection safe case" }, { "key": "ui.cargo.used", "value": "Pod launched. On destruction, only items in the safe case return." }, { "key": "ui.cargo.help", "value": "Drag an item or select it and click a cell. Press R to rotate. The safe case returns on destruction. Mark cargo, close this panel and hold {0} while stationary for three seconds to launch the pod." }, { "key": "ui.cargo.stack", "value": "{0} {1} ×{2}" }, { "key": "ui.cargo.selected", "value": "[SELECTED]" }, { "key": "ui.cargo.capacity", "value": "Hold {0}/16 cells Pod {1}/4 cells" }, { "key": "ui.return", "value": "RETURN TO PILOT" }, { "key": "ui.refit.title", "value": "FIELD REFIT" }, { "key": "ui.refit.help", "value": "Recovered a replacement part. Compare mass and power before installing." }, { "key": "ui.refit.equipped", "value": "EQUIPPED / {0} {1} M / {2} P" }, { "key": "ui.refit.recovered", "value": "RECOVERED / {0} {1} M / {2} P" }, { "key": "ui.refit.install", "value": "INSTALL RECOVERED PART" }, { "key": "ui.refit.keep", "value": "KEEP CURRENT LOADOUT" }, { "key": "ui.routes.split", "value": "COMMIT TO AN ENDPOINT" }, { "key": "ui.routes.title", "value": "CHOOSE THE NEXT WARZONE" }, { "key": "ui.routes.splitHelp", "value": "Your loadout has had two zones to develop. Choose the mission your mech is ready to tackle." }, { "key": "ui.routes.help", "value": "Objectives and resource categories are known. Specific salvage is discovered inside the zone." }, { "key": "ui.routes.boss", "value": "OVERSEER ROUTE / assault relay / weapon salvage" }, { "key": "ui.routes.escort", "value": "ENGINEERING ESCORT / restore supply link / propulsion salvage" }, { "key": "ui.routes.freight", "value": "FREIGHT RECLAMATION / recover navigation data / alloy-rich" }, { "key": "ui.routes.power", "value": "POWER SUBSTATION / reactivate relay / cell-rich" }, { "key": "ui.routes.stay", "value": "STAY IN THIS WARZONE" }, { "key": "ui.pause.title", "value": "PAUSED" }, { "key": "ui.pause.help", "value": "Sortie progress is saved at checkpoints and every successful recovery." }, { "key": "ui.pause.resume", "value": "RESUME" }, { "key": "ui.pause.range", "value": "RETURN FROM RANGE" }, { "key": "ui.pause.quit", "value": "SAVE & QUIT" }, { "key": "report.ready", "value": "Choose a chassis and configure your sortie." }, { "key": "report.range", "value": "Driving range complete. Your sortie inventory is ready in the hangar." }, { "key": "report.destroyed", "value": "Mech destroyed. Lost {0} equipped items or cargo stacks. The safe case returned {1} items or stacks." }, { "key": "report.complete", "value": "MISSION COMPLETE / all carried materials and schematics secured." }, { "key": "report.extracted", "value": "Extracted. Equipped gear, cargo and safe case contents recovered." }, { "key": "notice.unfinished", "value": "An unfinished sortie is available. Resume it first." }, { "key": "notice.budget", "value": "Loadout exceeds chassis mass or power budget." }, { "key": "notice.researchFirst", "value": "Selected gear is out of stock." }, { "key": "notice.saveFailed", "value": "Could not save. Please try again." }, { "key": "notice.range", "value": "DRIVING RANGE / {0} switches perspective. {1} operates nearby devices." }, { "key": "notice.enter", "value": "Search the zone. Complete the objective to open the onward route." }, { "key": "notice.podSecured", "value": "CARGO SECURED / banked immediately. Sortie continues." }, { "key": "notice.cargoUnavailable", "value": "Cargo selection is no longer available." }, { "key": "notice.twoSlots", "value": "The marked items do not fit in the 2×2 pod." }, { "key": "notice.holdFull", "value": "Cargo hold full. Send two stacks or extract." }, { "key": "notice.recovered", "value": "RECOVERED / {0} ×{1}" }, { "key": "notice.partBudget", "value": "That part exceeds the chassis budget." }, { "key": "notice.refit", "value": "FIELD REFIT / {0}" }, { "key": "notice.routeOpen", "value": "ROUTE OPEN / continue searching, extract, or use the onward gate." }, { "key": "notice.complete", "value": "MISSION COMPLETE / return to the extraction pad with your cargo." }, { "key": "notice.objectiveFirst", "value": "Complete the zone objective to open the route." }, { "key": "notice.rangeComplete", "value": "Range objective complete. Extract or keep testing your chassis." }, { "key": "notice.extract", "value": "Use the extraction pad to bring your cargo home." }, { "key": "notice.researched", "value": "SCHEMATIC RESEARCHED / next sortie gains a starting upgrade." }, { "key": "notice.researchCost", "value": "Research needs a recovered schematic, 2 alloy and 1 cell." }, { "key": "notice.transportInbound", "value": "TRANSPORT INBOUND / you can move and fight while waiting." }, { "key": "notice.extractionCalled", "value": "EXTRACTION CALLED / hold for 15 seconds, then return to board." }, { "key": "notice.transportReady", "value": "TRANSPORT READY / return to the orange pad and press {0} to board." }, { "key": "notice.escortLost", "value": "ENGINEERING CRAWLER LOST / extraction remains available." }, { "key": "prompt.search", "value": "{0} SEARCH SALVAGE" }, { "key": "prompt.relayOnline", "value": "RELAY ONLINE" }, { "key": "prompt.objective", "value": "{0} RECOVER NAVIGATION DATA" }, { "key": "prompt.route", "value": "{0} CHOOSE ONWARD ROUTE" }, { "key": "prompt.routeLocked", "value": "ROUTE LOCKED / COMPLETE OBJECTIVE" }, { "key": "prompt.board", "value": "{0} BOARD / BANK CARGO" }, { "key": "prompt.inbound", "value": "TRANSPORT INBOUND" }, { "key": "prompt.call", "value": "{0} CALL EXTRACTION / 15s" }, { "key": "world.extraction", "value": "EXTRACTION" }, { "key": "world.relay", "value": "RELAY / ONWARD ROUTE" }, { "key": "world.overseer", "value": "OVERSEER" }, { "key": "world.bulwark", "value": "BULWARK" }, { "key": "world.skimmer", "value": "SKIMMER" }, { "key": "world.sentinel", "value": "SENTINEL" }, { "key": "world.escort", "value": "ENGINEERING CRAWLER" }, { "key": "chassis.chassis_0.name", "value": "Kestrel / Light" }, { "key": "chassis.chassis_0.description", "value": "Aerial mobility" }, { "key": "chassis.chassis_1.name", "value": "Warden / Medium" }, { "key": "chassis.chassis_1.description", "value": "Balanced assault" }, { "key": "chassis.chassis_2.name", "value": "Bastion / Heavy" }, { "key": "chassis.chassis_2.description", "value": "Armored advance" }, { "key": "equipment.rapid.name", "value": "Hail / rapid cannon" }, { "key": "equipment.coil.name", "value": "Lance / coil rifle" }, { "key": "equipment.siege.name", "value": "Maul / heavy cannon" }, { "key": "equipment.guided.name", "value": "Wisp / guided salvo" }, { "key": "equipment.pulse.name", "value": "Breaker / pulse burst" }, { "key": "equipment.efficient.name", "value": "Cruise / efficient drive" }, { "key": "equipment.vector.name", "value": "Vector / overdrive" }, { "key": "equipment.composite_guard.name", "value": "Composite plating" }, { "key": "equipment.reactive_guard.name", "value": "Reactive shield" }, { "key": "item.alloy", "value": "ALLOY" }, { "key": "item.cells", "value": "CELLS" }, { "key": "item.blueprint_boost_efficient", "value": "SCHEMATIC / EFFICIENT DRIVE" }, { "key": "item.blueprint_coil_capacitor", "value": "SCHEMATIC / COIL CAPACITOR" }, { "key": "item.blueprint_reactive_guard", "value": "SCHEMATIC / REACTIVE SHIELD" }, { "key": "ui.cargo.hold", "value": "Cargo hold · 4×4" }, { "key": "ui.cargo.case", "value": "Ejection safe case · 2×2" }, { "key": "ui.cargo.selection", "value": "Selected {0} {1}×{2} cells Quantity {3}" }, { "key": "ui.cargo.rotate", "value": "Rotate (R)" }, { "key": "ui.cargo.cancel", "value": "Deselect" }, { "key": "ui.cargo.install", "value": "Install" }, { "key": "ui.cargo.mark", "value": "Mark for pod" }, { "key": "ui.cargo.unmark", "value": "Unmark" }, { "key": "notice.installFailed", "value": "Cannot install. Check the loadout budget and the space for the replaced part." }, { "key": "notice.placement", "value": "Cannot place here. Check bounds, occupied cells and stack quantity." }, { "key": "ui.home.chooseItem", "value": "Equip {0} · {1}" }, { "key": "ui.home.manufacture", "value": "Build {0} · {1} alloy / {2} cells" }, { "key": "settings.title", "value": "SETTINGS" }, { "key": "settings.help", "value": "Changes are saved when you select Apply. Language changes immediately." }, { "key": "settings.language", "value": "Language" }, { "key": "settings.audio", "value": "Audio" }, { "key": "settings.display", "value": "Display" }, { "key": "settings.controls", "value": "Controls" }, { "key": "settings.volume", "value": "Master volume" }, { "key": "settings.volumeHelp", "value": "Adjust the volume of all game sounds. Set to 0% to mute." }, { "key": "settings.percent", "value": "{0}%" }, { "key": "settings.multiplier", "value": "{0}×" }, { "key": "settings.quality", "value": "Graphics quality" }, { "key": "settings.quality.veryLow", "value": "Very low" }, { "key": "settings.quality.low", "value": "Low" }, { "key": "settings.quality.medium", "value": "Medium" }, { "key": "settings.quality.high", "value": "High" }, { "key": "settings.quality.veryHigh", "value": "Very high" }, { "key": "settings.quality.ultra", "value": "Ultra" }, { "key": "settings.resolution", "value": "Resolution" }, { "key": "settings.windowMode", "value": "Window mode" }, { "key": "settings.windowed", "value": "Windowed" }, { "key": "settings.fullscreen", "value": "Fullscreen" }, { "key": "settings.displayHelp", "value": "After applying a display change, confirm it within 15 seconds or the previous display settings return." }, { "key": "settings.display.confirm", "value": "Keep these display settings?" }, { "key": "settings.display.countdown", "value": "The previous display settings return in {0} seconds." }, { "key": "settings.display.keep", "value": "Keep and save" }, { "key": "settings.display.revert", "value": "Revert" }, { "key": "settings.display.reverted", "value": "The previous display settings have been restored. Other edits are still pending." }, { "key": "settings.mouse", "value": "Mouse" }, { "key": "settings.sensitivity", "value": "Mouse sensitivity" }, { "key": "settings.aimSensitivity", "value": "Aim sensitivity multiplier" }, { "key": "settings.bindings", "value": "Key bindings" }, { "key": "settings.bind.help", "value": "Select a binding, then press a keyboard key or mouse button. Esc cancels capture and always works as a menu back key. Duplicate bindings are rejected." }, { "key": "settings.bind.waiting", "value": "Waiting for input" }, { "key": "settings.bind.prompt", "value": "Press a new key or mouse button for {0}. Press Esc to cancel." }, { "key": "settings.bind.cancel", "value": "Cancel binding" }, { "key": "settings.bind.changed", "value": "The binding for {0} has changed. Select Apply to save it." }, { "key": "settings.bind.cancelled", "value": "Binding cancelled; the previous key is unchanged." }, { "key": "settings.bind.conflict", "value": "This key is already assigned to {0}. Choose another key." }, { "key": "settings.bind.reserved", "value": "Esc is reserved for closing menus and cancelling input. Choose another key." }, { "key": "settings.bind.unsupported", "value": "Choose a keyboard key or mouse button." }, { "key": "settings.reset", "value": "Restore defaults" }, { "key": "settings.resetHint", "value": "Default settings and bindings are ready. Select Apply to save them." }, { "key": "settings.back", "value": "Back / discard edits" }, { "key": "settings.apply", "value": "Apply and save" }, { "key": "settings.saved", "value": "Settings saved." }, { "key": "settings.saveFailed", "value": "Settings could not be saved. Check available disk space and folder access, then try again." }, { "key": "settings.action.move.up", "value": "Move forward" }, { "key": "settings.action.move.down", "value": "Move backward" }, { "key": "settings.action.move.left", "value": "Move left" }, { "key": "settings.action.move.right", "value": "Move right" }, { "key": "settings.action.fire", "value": "Primary weapon" }, { "key": "settings.action.aim", "value": "Precision aim" }, { "key": "settings.action.boost", "value": "Boost" }, { "key": "settings.action.jump", "value": "Jump / lift" }, { "key": "settings.action.view", "value": "Switch perspective" }, { "key": "settings.action.interact", "value": "Interact" }, { "key": "settings.action.inventory", "value": "Open cargo hold" }, { "key": "settings.action.cargo", "value": "Launch cargo pod" }, { "key": "settings.action.pause", "value": "Pause" }, { "key": "settings.action.secondary", "value": "Secondary weapon" }, { "key": "settings.action.guard", "value": "Active defense" }, { "key": "settings.key.mouseLeft", "value": "Mouse left" }, { "key": "settings.key.mouseRight", "value": "Mouse right" }, { "key": "settings.key.mouseMiddle", "value": "Mouse middle" }, { "key": "settings.key.mouseForward", "value": "Mouse forward" }, { "key": "settings.key.mouseBack", "value": "Mouse back" }, { "key": "settings.key.space", "value": "Space" }, { "key": "settings.key.leftShift", "value": "Left Shift" }, { "key": "settings.key.rightShift", "value": "Right Shift" }, { "key": "settings.action.reload", "value": "Reload" }, { "key": "ui.combat.nav", "value": "SECTOR MAP" }, { "key": "ui.combat.legend", "value": "◇ Objective ○ Extraction" }, { "key": "ui.combat.ammo", "value": "MAGAZINE / UNLIMITED RESERVE" }, { "key": "ui.combat.reload", "value": "[{0}] Reload" }, { "key": "ui.combat.loading", "value": "Reloading {0:0.0}s" }, { "key": "ui.combat.ready", "value": "Ready" }, { "key": "ui.combat.charging", "value": "Cooldown {0:0.0}s" }, { "key": "ui.combat.lowEnergy", "value": "Insufficient energy" }, { "key": "ui.combat.cargo", "value": "Hold {0}/16 cells · Safe case {1}/4 cells" }, { "key": "ui.combat.empty", "value": "Empty slot" }, { "key": "range.resetSign", "value": "RESET DESK" } ] }