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unity/.gitattributes
T
RCiBot 92623a1bc8 feat: establish mech extraction prototype with bilingual UI
Track Unity source, scenes, editable assets, licenses, tools and QA evidence. Exclude generated caches, Windows builds and raw runtime logs.
2026-11-12 12:28:40 +08:00

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* text=auto
# Unity text assets and source stay consistent across Windows and other editors.
*.cs text eol=lf
*.py text eol=lf
*.json text eol=lf
*.asmdef text eol=lf
*.inputactions text eol=lf
*.meta text eol=lf
*.unity text eol=lf
*.prefab text eol=lf
*.asset text eol=lf
*.mat text eol=lf
*.uss text eol=lf
*.tss text eol=lf
*.md text eol=lf
*.txt text eol=lf
.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.vsconfig text eol=lf
# Unity writes a trailing space after empty serialized YAML values.
*.meta whitespace=-blank-at-eol
*.unity whitespace=-blank-at-eol
*.prefab whitespace=-blank-at-eol
*.asset whitespace=-blank-at-eol
*.mat whitespace=-blank-at-eol
# Models, editable Blender sources, fonts and QA images are binary assets.
*.fbx binary
*.blend binary
*.ttf binary
*.otf binary
*.png binary