191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
/***********************************************************
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* File generated by the HALCON-Compiler hcomp version 18.05
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* Usage: Interface to C++
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*
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* Software by: MVTec Software GmbH, www.mvtec.com
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***********************************************************/
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#ifndef HCPP_HSTRUCTUREDLIGHTMODEL
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#define HCPP_HSTRUCTUREDLIGHTMODEL
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namespace HalconCpp
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{
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// Represents an instance of a structured light model.
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class LIntExport HStructuredLightModel : public HHandle
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{
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public:
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// Create an uninitialized instance
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HStructuredLightModel():HHandle() {}
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// Copy constructor
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HStructuredLightModel(const HStructuredLightModel& source) : HHandle(source) {}
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// Copy constructor
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HStructuredLightModel(const HHandle& handle);
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// Create HStructuredLightModel from handle, taking ownership
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explicit HStructuredLightModel(Hlong handle);
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bool operator==(const HHandle& obj) const
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{
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return HHandleBase::operator==(obj);
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}
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bool operator!=(const HHandle& obj) const
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{
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return HHandleBase::operator!=(obj);
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}
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protected:
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// Verify matching semantic type ('structured_light_model')!
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virtual void AssertType(Hphandle handle) const;
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public:
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// Deep copy of all data represented by this object instance
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HStructuredLightModel Clone() const;
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/*****************************************************************************
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* Operator-based class constructors
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*****************************************************************************/
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// create_structured_light_model: Create a structured light model.
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explicit HStructuredLightModel(const HString& ModelType);
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// create_structured_light_model: Create a structured light model.
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explicit HStructuredLightModel(const char* ModelType);
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/***************************************************************************
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* Operators *
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***************************************************************************/
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// Clear a structured light model and free the allocated memory.
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static void ClearStructuredLightModel(const HStructuredLightModelArray& StructuredLightModel);
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// Clear a structured light model and free the allocated memory.
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void ClearStructuredLightModel() const;
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// Create a structured light model.
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void CreateStructuredLightModel(const HString& ModelType);
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// Create a structured light model.
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void CreateStructuredLightModel(const char* ModelType);
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// Decode the camera images acquired with a structured light setup.
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void DecodeStructuredLightPattern(const HImage& CameraImages) const;
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// Deserialize a structured light model.
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void DeserializeStructuredLightModel(const HSerializedItem& SerializedItemHandle);
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// Generate the pattern images to be displayed in a structured light setup.
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HImage GenStructuredLightPattern() const;
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// Query parameters of a structured light model.
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HTuple GetStructuredLightModelParam(const HTuple& GenParamName) const;
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// Query parameters of a structured light model.
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HTuple GetStructuredLightModelParam(const HString& GenParamName) const;
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// Query parameters of a structured light model.
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HTuple GetStructuredLightModelParam(const char* GenParamName) const;
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// Get (intermediate) iconic results of a structured light model.
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HObject GetStructuredLightObject(const HTuple& ObjectName) const;
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// Get (intermediate) iconic results of a structured light model.
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HObject GetStructuredLightObject(const HString& ObjectName) const;
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// Get (intermediate) iconic results of a structured light model.
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HObject GetStructuredLightObject(const char* ObjectName) const;
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// Read a structured light model from a file.
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void ReadStructuredLightModel(const HString& FileName);
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// Read a structured light model from a file.
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void ReadStructuredLightModel(const char* FileName);
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// Serialize a structured light model.
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HSerializedItem SerializeStructuredLightModel() const;
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// Set parameters of a structured light model.
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void SetStructuredLightModelParam(const HTuple& GenParamName, const HTuple& GenParamValue) const;
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// Set parameters of a structured light model.
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void SetStructuredLightModelParam(const HString& GenParamName, Hlong GenParamValue) const;
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// Set parameters of a structured light model.
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void SetStructuredLightModelParam(const char* GenParamName, Hlong GenParamValue) const;
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// Write a structured light model to a file.
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void WriteStructuredLightModel(const HString& FileName) const;
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// Write a structured light model to a file.
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void WriteStructuredLightModel(const char* FileName) const;
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};
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// forward declarations and types for internal array implementation
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template<class T> class HSmartPtr;
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template<class T> class HHandleBaseArrayRef;
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typedef HHandleBaseArrayRef<HStructuredLightModel> HStructuredLightModelArrayRef;
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typedef HSmartPtr< HStructuredLightModelArrayRef > HStructuredLightModelArrayPtr;
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// Represents multiple tool instances
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class LIntExport HStructuredLightModelArray : public HHandleBaseArray
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{
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public:
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// Create empty array
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HStructuredLightModelArray();
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// Create array from native array of tool instances
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HStructuredLightModelArray(HStructuredLightModel* classes, Hlong length);
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// Copy constructor
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HStructuredLightModelArray(const HStructuredLightModelArray &tool_array);
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// Destructor
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virtual ~HStructuredLightModelArray();
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// Assignment operator
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HStructuredLightModelArray &operator=(const HStructuredLightModelArray &tool_array);
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// Clears array and all tool instances
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virtual void Clear();
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// Get array of native tool instances
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const HStructuredLightModel* Tools() const;
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// Get number of tools
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virtual Hlong Length() const;
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// Create tool array from tuple of handles
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virtual void SetFromTuple(const HTuple& handles);
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// Get tuple of handles for tool array
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virtual HTuple ConvertToTuple() const;
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protected:
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// Smart pointer to internal data container
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HStructuredLightModelArrayPtr *mArrayPtr;
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};
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}
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#endif
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