135 lines
5.6 KiB
C++
135 lines
5.6 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DCORE_QTRANSFORM_H
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#define QT3DCORE_QTRANSFORM_H
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#include <Qt3DCore/qcomponent.h>
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#include <QtGui/qmatrix4x4.h>
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#include <QtGui/qquaternion.h>
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#include <QtGui/qvector3d.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DCore {
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class QTransformPrivate;
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class Q_3DCORESHARED_EXPORT QTransform : public QComponent
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{
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Q_OBJECT
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Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged)
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Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged)
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Q_PROPERTY(QVector3D scale3D READ scale3D WRITE setScale3D NOTIFY scale3DChanged)
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Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
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Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged)
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Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged)
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Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged)
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Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged)
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Q_PROPERTY(QMatrix4x4 worldMatrix READ worldMatrix NOTIFY worldMatrixChanged REVISION 14)
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public:
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explicit QTransform(QNode *parent = nullptr);
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~QTransform();
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float scale() const;
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QVector3D scale3D() const;
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QQuaternion rotation() const;
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QVector3D translation() const;
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Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
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Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle);
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Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
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const QVector3D &axis2, float angle2);
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Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
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const QVector3D &axis2, float angle2,
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const QVector3D &axis3, float angle3);
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Q_INVOKABLE static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis);
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Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles);
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Q_INVOKABLE static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
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Q_INVOKABLE static QMatrix4x4 rotateAround(const QVector3D &point, float angle, const QVector3D &axis);
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Q_INVOKABLE static QMatrix4x4 rotateFromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis);
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QMatrix4x4 matrix() const;
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QMatrix4x4 worldMatrix() const;
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float rotationX() const;
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float rotationY() const;
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float rotationZ() const;
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public Q_SLOTS:
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void setScale(float scale);
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void setScale3D(const QVector3D &scale);
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void setRotation(const QQuaternion &rotation);
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void setTranslation(const QVector3D &translation);
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void setMatrix(const QMatrix4x4 &matrix);
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void setRotationX(float rotationX);
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void setRotationY(float rotationY);
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void setRotationZ(float rotationZ);
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Q_SIGNALS:
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void scaleChanged(float scale);
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void scale3DChanged(const QVector3D &scale);
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void rotationChanged(const QQuaternion &rotation);
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void translationChanged(const QVector3D &translation);
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void matrixChanged();
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void rotationXChanged(float rotationX);
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void rotationYChanged(float rotationY);
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void rotationZChanged(float rotationZ);
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void worldMatrixChanged(const QMatrix4x4 &worldMatrix);
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protected:
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explicit QTransform(QTransformPrivate &dd, QNode *parent = nullptr);
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// TODO Unused remove in Qt6
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void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
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private:
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Q_DECLARE_PRIVATE(QTransform)
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QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
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};
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} // namespace Qt3DCore
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QT_END_NAMESPACE
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#endif // QT3DCORE_QTRANSFORM_H
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