Files

34 lines
1.9 KiB
INI

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=F52E421C4BD006FE53164BAB2B05F455
ProjectName=IRONSPORE
ProjectDisplayedTitle=NSLOCTEXT("IRONSPORE", "Title", "IRONSPORE")
Description=Mech extraction prototype powered by independent gameFramework
[ConsoleVariables]
CommonUI.CheckKeyboardFocusAndParentage=1
CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
; Required by the editor MCP GameFeatures toolset; the packaged game does not load this editor dependency.
+PrimaryAssetTypesToScan=(PrimaryAssetType="GameFeatureData",AssetBaseClass="/Script/GameFeatures.GameFeatureData",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
bShouldAcquireMissingChunksOnLoad=False
bShouldWarnAboutInvalidAssets=True
MetaDataTagsForAssetRegistry=()
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
bUsePakFile=True
bUseIoStore=True
bCookAll=False
+MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_Hangar")
+MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_TrainingRange")
+MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_Warzone")
+DirectoriesToAlwaysCook=(Path="/Game/IRONSPORE")
+DirectoriesToAlwaysStageAsNonUFS=(Path="IRONSPORE/Raw")