34 lines
1.9 KiB
INI
34 lines
1.9 KiB
INI
[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=F52E421C4BD006FE53164BAB2B05F455
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ProjectName=IRONSPORE
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ProjectDisplayedTitle=NSLOCTEXT("IRONSPORE", "Title", "IRONSPORE")
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Description=Mech extraction prototype powered by independent gameFramework
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[ConsoleVariables]
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CommonUI.CheckKeyboardFocusAndParentage=1
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CommonUI.DisallowUserFocusedWidgetForPendingFocusRecipient=1
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CommonUI.FallbackToDesiredOnAutoRestoreFailure=1
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[/Script/Engine.AssetManagerSettings]
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-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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; Required by the editor MCP GameFeatures toolset; the packaged game does not load this editor dependency.
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+PrimaryAssetTypesToScan=(PrimaryAssetType="GameFeatureData",AssetBaseClass="/Script/GameFeatures.GameFeatureData",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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bOnlyCookProductionAssets=False
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bShouldManagerDetermineTypeAndName=False
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bShouldGuessTypeAndNameInEditor=True
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bShouldAcquireMissingChunksOnLoad=False
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bShouldWarnAboutInvalidAssets=True
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MetaDataTagsForAssetRegistry=()
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[/Script/UnrealEd.ProjectPackagingSettings]
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BuildConfiguration=PPBC_Development
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bUsePakFile=True
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bUseIoStore=True
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bCookAll=False
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+MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_Hangar")
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+MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_TrainingRange")
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+MapsToCook=(FilePath="/Game/IRONSPORE/Maps/L_Warzone")
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+DirectoriesToAlwaysCook=(Path="/Game/IRONSPORE")
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+DirectoriesToAlwaysStageAsNonUFS=(Path="IRONSPORE/Raw")
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