Files
unity/Assets/Game/Scripts/Equipment/EquipmentDefinition.cs

22 lines
648 B
C#

using UnityEngine;
namespace Ironspore
{
[CreateAssetMenu(menuName = "Ironspore/Equipment")]
public sealed class EquipmentDefinition : ScriptableObject
{
public string id;
public string displayName;
public string LocalizedName => GameLocalization.Text("equipment." + id + ".name");
public int slot;
public float mass = 2;
public float power = 2;
public float damage = 15;
[Min(1)] public int magazineSize = 36;
[Min(.1f)] public float reloadSeconds = 2;
public float fireRate = 6;
public float speedFactor = 1;
public bool guided;
}
}