Files

10 lines
456 B
C#

using UnrealBuildTool;
public class IronsEditor : ModuleRules
{
public IronsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage=PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(new[]{"Core","CoreUObject","Engine","UnrealEd","AssetTools","AssetRegistry","Kismet","KismetCompiler","UMG","UMGEditor","ToolsetRegistry","UEAdapter","GameFrameworkExternal","ueRouge","Json","MaterialEditor"});
}
}