10 lines
456 B
C#
10 lines
456 B
C#
using UnrealBuildTool;
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public class IronsEditor : ModuleRules
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{
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public IronsEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage=PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(new[]{"Core","CoreUObject","Engine","UnrealEd","AssetTools","AssetRegistry","Kismet","KismetCompiler","UMG","UMGEditor","ToolsetRegistry","UEAdapter","GameFrameworkExternal","ueRouge","Json","MaterialEditor"});
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}
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}
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